
chilling bones: from Defense skill, which inflicts ice damage to any melee attacker that damages a Necropolis unit.Herald of Death: from Leadership skill, which turns any neutral troops willing to join the Necromancer's army into an appropriate Necropolis unit.Creature index - overview of all official in-game faction and neutral units, their stats and abilities. Spell index - all spells & descriptions sorted by types. Hero index - primary and secondary skills hero builder. haunted mines: from Summoning Magic skill, which provides ghosts to guard mines that the Necromancer claims for their realm. Currently the skillwheel offers: - MMH55 index - displays the main areas modified by MMH55.Lord of the Undead: from Enlightenment skill, which gives a permanent +1 Knowledge, and increases Necromancy skill by 5%.boneward: from Sorcery skill, which decreases damage dealt from Destructive Magic spells to Necropolis units by 20%.The Necromancer class gains bonus from "Death's Embrace" artifact set: banshee's howl ability decreases the enemy units' morale and luick by additional 2 points, and the hero using this ability wastes 50% less turn.2%: Leadership, Light Magic, Luck, War Machines.

8%: Attack, Destructive Magic, Enlightenment, Logistics.The faction wheel should differentiate between Might and Magic, depending. This shouldnt be reflected in the actual skills, but in the abilities that lie beneath it. Necromancers gain primary skills at these chances: The skillwheel should somehow reflect the philosophy of a faction so Haven would be based around discipline and unit coherence, while Sylvan would be based around nature, etc. Necromancers dwell in Heresh, and worship Asha in her aspect of the Spider.
